![]() We wouldn't let that happen, but they could definitely do something that was probably not optimal for the experience. They could in theory take this amazing GPU and try to burn a hole through the back of the phone. But Kaiann's point is developers who want to put an exciting new title on the platform. TM: Yeah, I'll jump in, and then Jeremy can back me up if I get something wrong. I know that we do a lot on the SoC side, we do a lot on the software side to make sure that this is enabled to be a great experience. So at a system level, we're able to work across teams to understand how the performance that we're enabling, how it's going to manifest in the actual gameplay, and whether we are going to be able to not only hit those wonderful frame rates and peak performance and graphics that Jeremy talked about, but also whether we're going to be able to sustain them. Was there any focus testing or anything like that to ensure the iPhone 15 Pro wasn't going to overheat? Kaiann Drance, Apple's Vice President of Worldwide iPhone Product Marketing: Certainly, this is part of the benefit of us designing for a specific iPhone model. There's a lot of stuff going on, there's a lot of detail. Is there a possibility of the iPhone 15 Pro overheating when it's running more graphic-intensive games or more complex games? Death Stranding for example, is pretty intensive. But we work closely with them to try to make sure they can affect the experience that they're trying to achieve. We can enable applications to enable those experiences, and then the developer's job is, of course, to try to take those tools, piece them together and build an experience for you, the gamer, so that it all comes together. Tim Millet, Apple’s VP of Platform Architecture: The building blocks are there. ![]() The resolution and frame rate are going to highly depend on what the game's actually doing. So yes, the iPhone can connect to these 4K displays, and it can drive them externally doing whatever you do on the phone, including gaming to these other displays. The game can run at really high frame rates, get really great quality results, and then upscale whatever resolution the display, whether that's the iPhone display, whether that's an external display. With technologies like MetalFX's upscaling, we can sort of separate those two things. Jeremy Sandmel, Apple's Senior Director of GPU Software: As you probably know, there's the display resolution and then there's the gaming resolution, and then the frame rates, the game rendering. Would iPhone 15 Pro owners be able to play Resident Evil 4, for example, on these external monitors? ![]() Maybe it was MacRumors, but they confirmed that all iPhone 15 models would support a display port for up to 4K HDR video output to an external display. 'I think they say the best game console is the one you have with you.' Specifically, the interview dives into Apple's gaming ambitions for the iPhone 15 Pro and why the tech giant believes "it's going to be the best game console."Ĭheck out the full interview below and for more on iPhone 15 Pro, check out our first impressions on the device ahead of its September 22 release date. IGN had the opportunity to sit down and interview several members behind the development of the iPhone 15 Pro. They are native versions of big-budgeted games running on an iPhone 15 Pro. These aren't watered-down ports or cloud gaming versions of the game, either. In an effort to show consumers it is all in on gaming, Apple announced at its recent keynote that four AAA games, including Resident Evil Village and Assassin's Creed Mirage, are getting native versions exclusive to the iPhone 15 Pro. Powered by the A17 Pro chip that includes a 6-core GPU, Apple says the iPhone 15 Pro's processor will have the fastest performance of any smartphone currently on the market and will deliver support for hardware-accelerated ray tracing.
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